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> [GUIDE] Item Filter Guide | Cabal Crafting & Dungeon Guide, Update Again 4:51pm 30th May (+8 GMT) Few Pre-made filters at bottom
Dewa Gempak
post May 28 2008, 10:20 AM
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Hello everyone, now i'm going to make an item filter guide smile.gif

Don't copy my guide to post on other forums thanks

Please Remember That The Filter Detect From Up to Bottom, Higher Filter Gets Higher Priority

Filter will be messed up if you have quest items in your inventory

CabalRider Guide

Auto Sell/Keep/Store Filters

The Basics

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Click the Edit Script there and put the code below

Remember to put this on the most top of the item list
QUOTE
Keep Pots & Return Stone: if ( true && class @ <HP Potion(LV 1);HP Potion(LV 2);HP Potion(LV 3);MP Potion(LV 1);MP Potion(LV 2);MP Potion(LV 3);Return Stone;> ) then keep


And this at the bottom of the list to store everything to storehouse
QUOTE
Store All: if ( true && class @ <All.*;> ) then store


Or this at the bottom of the list to sell everything to the merchant
QUOTE
Sell All: if ( true && class @ <All.*;> ) then sell


This is to make sure it doesn't sell your mp potion, return stone and hp potion that you bought
Note: You may add Dex Potion or whatever

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Alright, this is the main editting place:-

Rule Name : your rule name....
Prefix : example if you have aramid of ADEPT , the word adept is the prefix meaning extra stuff like more alz and more damage or whatever
Slot : on if you want slot, off if you dont want slot
Class : click it and you can select what type of things you want for that filter
Trait : is the upgrade of the item for example Iron Blade +1 or iron blade +5
Note: if it is 0 to 0, it means that Normal equipment. If it is 0 to 4, it means that it is Normal to +4 equipments
Levels : the STR + DEX + INT of the item devide by 5
Then do action :
keep : keep in hand
sell : sell in store
store : store in storehouse

How does cabalrider filter read the filters?

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Well simple, it reads from up to down, we'll take the top image as an example

1. It will store all the epaulets, upgrade cores, chaos lamp, map parts and other stuff that i set to put in the store
2. It will store all the prefix items such as adepts in the store
3. It will sell all the accesory that i have
4. It will sell all +0 to +4 items that i have into the merchant
5. It will keep the pots and return store like my script up there
6. It will store all the other things that are left behind, such as +5 items

Note: The order of the items can be changed via the Up and Down button smile.gif

The Scripting, Choosing your items

Reminder
This filters must be put in the middle of the script above that is given

This can be access through Add Rule -> Check Class -> Press Select -> Enlarge the All

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Alright basically in this part is where you select the items you want to keep sell or store or you can choose one specific category and pick all of it

For example if you want the bot to detect +0 to +4 equipments, double click the Weapons and Armors and set the trait 0 to 4 (make sure you check the trait)

For example if you want the bot to detect All Accessory, double click the accessory

If you want to choose much more specific items, you can go to the right hand window and choose the specific items you want to sell or buy

The Common Scripts

Important notice
-Put this in the middle of the scripts given above
-This can be access through edit script and reload script when you finish
-You can change the store,sell or keep by refering to the script and change the "then sell/keep/store"


Store Cores
Pick Cores: if ( true && class @ <Upgrade Core(High);Upgrade Core(Highest);Upgrade Core(Low);Upgrade Core(Medium);Force Core(High);Force Core(Highest);Force Core(Low);Force Core(Medium);Core Enhancer(High);Core Enhancer(Highest);Core Enhancer(Low);Core Enhancer(Midium);> ) then store

Store Chaos items
Store Chaos Items: if ( true && class @ <Chaos Lamp;Chaos Box -Ticket;Chaos Box -Free;Chaos Box -Extender;Chaos Box -Epaulet;Chaos Box -Core;Chaos Box -Board;Chaos Box -Avatar;Chaos Box - Arena;> ) then store

Store Astral Bike
Store Astral Board/Bike: if ( true && class @ <Astral Board Card - X Green;Astral Board Card - X Steelblue;Astral Board Card - X Yellow;Astral Board Card - X2 Blue;Astral Board Card - X2 Red;Astral Board Card - X3 White;Astral Board Card - Zero Black;Astral Board Card - Zero Silver;Astral Bikecard - Type: RW3;Astral Bikecard - Type: Blue;> ) then store

Sell +0 to +3 items
Sell +0 to +3 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 3 && attribute >= 0 ) then sell

Sell +0 to +4 items
Sell +0 to +4 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 4 && attribute >= 0 ) then sell

Store +4 to +7 items
Store +4 to +7 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 7 && attribute >= 4 ) then store

Store +5 to +7 items
Store +5 to +7 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 7 && attribute >= 5 ) then store

Store Disc
Store Discs: if ( true && class @ <Air Disc;Aqua Disc;Bloody Disc;Dark Disc;Earth Disc;Flame Disc;Holy Disc;Soul Disc;Thunder Disc;> ) then store

Store World Entry Items(epaulet of dead and stuff)
D.T, EoD, Map, Muster: if ( true && class @ <Map PartN;Epaulet of the Dead2N;Epaulet of the DeadN;MusterN;D.T.(A Grade/Party);D.T.(A Grade/Single);D.T.(AA Grade/Party);D.T.(AA Grade/Single);D.T.(AAA Grade/Party);D.T.(AAA Grade/Single);D.T.(B Grade/Party);D.T.(B Grade/Single);D.T.(C Grade/Party);D.T.(C Grade/Single);D.T.(D Grade/Party);D.T.(D Grade/Single);D.T.(X Grade/Party);D.T.(X Grade/Single);> ) then store

Store Formula Cards
Store All Formula Cards: if ( true && class @ <Formula Card;Formula Card(Cartridge Change);Formula Card(Event);Formula Card(Forcium);Formula Card(Forcium);Formula Card(Forcium/Slot);Formula Card(Forcium/Slot);Formula Card(Instant);> ) then store

Store Extract Potions
Extract Potions: if ( true && class @ <Extract Potion(STR);Extract Potion(INT);Extract Potion(DEX);> ) then store

Store All (basically put at the bottom of the script to store the stuff that has not been trough the filter)
Store All: if ( true && class @ <All.*;> ) then store

Sell All (basically put at the bottom of the script to sell the stuff that has not been trough the filter)
Sell All: if ( true && class @ <All.*;> ) then sell

Pre-Made Filters

Download Link : Rapidshare
Download Link : Megaupload
Download Link : Mediafire
Download Link : My Free File Hosting


-Put this inside your:-
CabalRider_SG\cfg\user\CHARACTER NAME
-Overwrite it
-And then go to your item filter
-Press reload script
-And you will see something like this

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Enjoy!!

Download Link Update


Updated 11:22pm 29th May
-Added store/sell/keep Epaulet items
-Added store/sell/keep Other items that is not scripted

Updated 10:26pm 29th May
-Added store/sell/keep stat items such as adept
-Added store/sell/keep slotted items

First Version
-Added store/sell/keep Cores
-Added store/sell/keep Chaos Items
-Added store/sell/keep Astral Board/Bike
-Added store/sell/keep Upgraded and Normal Equipments
-Added store/sell/keep Discs
-Added store/sell/keep World Entry Items
-Added store/sell/keep Formula Cards
-Added store/sell/keep Extract Potions

Player Submitted Script

-this is script submitted by the rider forumers so use at your own risk smile.gif
-just put all this words in the sell_s.ini

Add on Scripts - Will be input in the data later today
QUOTE
<disable> Store Accesory: if ( true && class @ <Accessory.*;> ) then store
<disable> Sell Accesory: if ( true && class @ <Accessory.*;> ) then sell
<disable> Keep Accesory: if ( true && class @ <Accessory.*;> ) then keep


Submitted by MrDeviL - Known as GOLD DIGGER script
QUOTE
Keep Pots & Return Stone: if ( true && class @ <HP Potion(LV 1);HP Potion(LV 2);HP Potion(LV 3);MP Potion(LV 1);MP Potion(LV 2);MP Potion(LV 3);Return Stone;Remote Shop Card;Return Core;Life Capsule(LV2) TypeA;Life Capsule(LV2) TypeB;Life Capsule(LV3) TypeA;Life Capsule(LV3) TypeB;> ) then keep

Upgrade Cores: if ( true && class @ <Upgrade Core(High);Upgrade Core(Highest);Upgrade Core(Low);Upgrade Core(Medium);Force Core(High);Force Core(Highest);Force Core(Low);Force Core(Medium);Core Enhancer(High);Core Enhancer(Highest);Core Enhancer(Low);Core Enhancer(Midium);> ) then store

Chaos Lamp: if ( true && class @ <Chaos Lamp;> ) then sell

Chaos Items: if ( true && class @ <Chaos Box -Ticket;Chaos Box -Free;Chaos Box -Extender;Chaos Box -Epaulet;Chaos Box -Core;Chaos Box -Board;Chaos Box -Avatar;Chaos Box - Arena;> ) then store

Keep Astral Board/Bike: if ( true && class @ <Astral Board Card - X Green;Astral Board Card - X Steelblue;Astral Board Card - X Yellow;Astral Board Card - X2 Blue;Astral Board Card - X2 Red;Astral Board Card - X3 White;Astral Board Card - Zero Black;Astral Board Card - Zero Silver;Astral Bikecard - Type: RW3;Astral Bikecard - Type: Blue;> ) then keep

+0 to +0 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 0 && attribute >= 0 ) then sell

+1 to +1 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 1 && attribute >= 1 ) then sell

+2 to +2 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 2 && attribute >= 2 ) then sell

+3 to +3 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 3 && attribute >= 3 ) then sell

+4 to +4 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 4 && attribute >= 4 ) then sell

+5 to +5 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 5 && attribute >= 5 ) then sell

XXXXX+6 to +6 itemsXXXXX: if ( class @ <Weapons.*;Armor.*;> && attribute <= 6 && attribute >= 6 ) then store

XXXXX+7 to +7 itemsXXXXX: if ( class @ <Weapons.*;Armor.*;> && attribute <= 7 && attribute >= 7 ) then store

Discs & Cardtridge: if ( true && class @ <Air Disc;Aqua Disc;Bloody Disc;Dark Disc;Earth Disc;Flame Disc;Holy Disc;Soul Disc;Thunder Disc;Shape Cartridge;> ) then store

World Entry Items: if ( true && class @ <Map PartN;Epaulet of the Dead2N;Epaulet of the DeadN;MusterN;D.T.(A Grade/Party);D.T.(A Grade/Single);D.T.(AA Grade/Party);D.T.(AA Grade/Single);D.T.(AAA Grade/Party);D.T.(AAA Grade/Single);D.T.(B Grade/Party);D.T.(B Grade/Single);D.T.(C Grade/Party);D.T.(C Grade/Single);D.T.(D Grade/Party);D.T.(D Grade/Single);D.T.(X Grade/Party);D.T.(X Grade/Single);> ) then sell

All Formula Cards: if ( true && class @ <Formula Card;Formula Card(Cartridge Change);Formula Card(Event);Formula Card(Forcium);Formula Card(Forcium);Formula Card(Forcium/Slot);Formula Card(Forcium/Slot);Formula Card(Instant);> ) then sell

Extract Potions: if ( true && class @ <Extract Potion(STR);Extract Potion(INT);Extract Potion(DEX);> ) then store

Sell All: if ( true && class @ <All.*;> ) then sell


Cabal Guide

Crafting

How to start

You'll get a quest called "The Last Knight" at level 50 After
Complete it and you`ll get the map code for Port Lux
Port Manager Karter in Green Despair can be used to get to Port Lux
You'll need a C.A.Transmuter to start crafting which you can get from Port Lux Core Alchemist, Yerte.

IPB Image

You can choose one from the 5 different C.A.Transmuters:

Armor: Armour set pieces for Wariors and Force Shilders
Battle: Battle set pieces for Force Archer and Force Blader.
Martial: Martial set pieces for Wizard and Blader.
Sword: Create the 4 type of swords
Artifact: Creates the orb, crystal and jewelery

Crafting

Congratulations, now that you have a transmuter, you can finally start to craft. Press "C" and choose Professional Craft. As you can see, you begin your crafting journey with "Class 4" equipment (Aramid, Shadowsteel or Citrine, depending on the type of your transmuter). In the upper part of the window you can see 2 drop-down menus. With the one on right you can choose which "class" of equipment are you going to craft. For example if you choose the Martial Transmuter, you'll have to start with Aramid equipment. With the left menu, you can choose what type of item you want to craft. In this case it's Martialhelm, Martialboots, Martialgloves and Martialsuit. Below the 2 menus is the crafting skill bar. You start with 0%. Whenever you create an item, a certain value will be added to your crafting bar. How much will be added depends on quality of the item you create. Note that each type of item has a separate crafting bar. To reach the next level of crafting and get the ability to craft higher class equipment, you need to have 100% in the crafting bar for the particular type of item.

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Crafting Materials

When you choose the item you want to craft, you'll see what materials you need in the bottom part of the window.

There are 4 basic types of material you need for crafting:

1. A +0 (not upgraded) piece of equipment. For example, if you're going to craft a Aramid Martialhelm of Guard you'll need a +0 Aramid Martialhelm.

Note: Starting with Titanium class equipment onward you'll need a slotted or double-slotted equipment to craft the item. (Sometimes even with an enchantment) You can hover your mouse over the requirements to see additional info on the item you need.

2. A Shape Cartridge (Armor, Battle, Martial, Sword or Artifact, depending on your type of transmuter). You can buy the Level 1 cartridges from Core Alchemists in the 3 starting zones. Higher level cartridges are dropped by monster.

3. Material Cores, the type of material cores you need depends on the type of equipment you're going to craft (Aramid Material Cores for Aramid equipment, etc.). You can get these by breaking items. To break an item right click on your transmuter and then left click on the item you want to break. The extract window will popup (see image below). You can get 1, 2, 4 or 10 cores from 1 item. The number of cores you get depends on your luck. For example, if you break an Aramid Martialsuit you'll get 1-10 Aramid cores. From upgraded (+1-7) and blue items you can also get the Force core and Upgrade core pieces, which you'll need for Basic Crafting.

Note: Cores for Artifact equipment are called Quartz Cores, instead of Material Cores. You can get these only from Artifact equipment. (Orbs, Crystals...)

4. Discs. You can buy level 1 discs from Core Alchemist in Port Lux. Higher level discs are dropped by monsters.

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Leveling up

After you reach 100% in a type of item, you can create an item of proof. The requirements for crafting an item of proof are slightly different than those of normal items. For example, let's say you've reached 100% in Aramid Martialhelm craft. You have to create an Aramid Martialhelm of proof. The materials you need are Aramid Martialhelm of Amp. (which you can start to craft at 60%), Martial Shape cartridge Lvl.1, 8 Aramid Material Cores and 6 Earth Discs Lvl1. However, it can't be just any Martialhelm of Amp. If you would hover your mouse over the requirements, you would see that it must be a Martialhelm of Adept with 2% Sword Amp. A helm with Magic Amp, or with only 1% Sword Amp wouldn't work. When you manage to craft your item of proof you can go to Port Lux Core Alchemist from which you'll get a license card. You can right click it to upgrade your crafting.
Basic Crafting

Basic Crafting, unlike Professional Crafting, is the same for every type of transmuter. With Basic Crafting you can create things like potions, return stones or even upgrade cores on higher levels. To start with Basic Crafting you'll need Honour Class 2 (20k Honour Points). When you have class 2 honour you can buy the 5 Lvl. 1 Formula Cards from the Port Lux Core Alchemists. The higher level Formula Cards are dropped by monsters.

The first 4 formulas allow you to craft lvl 2 and 3 potions, the 5th formula allows you to craft an Epaulette of Proof. Like the items of proof in prof. crafting, the EoP is craftable only with 100% in the progress bar. If you understand Prof. Crafting, Basic Crafting shouldn't be problem for you. Get 100% in progress bar, craft an EoP, upgrade your crafting level, get new Formula Cards and repeat...

Dungeon

Instant Dungeons

There are 2 different kinds of instant dungeons. One of them is a short, 2 to 45 minute dungeon that is always related to a quest you are doing. The other one is a long, 1 to 2 hour dungeon that is usually there mostly for party training and finding rare equips undroppable by normal mobs in your level range.

Of the shorter dungeons, there are 3 kinds.

Gotta pwn them all! : This type of dungeon simply requires you to run through the dungeon and destroy every monster in your path.
Find that NPC! : This type of dungeon requires you to reach the end in order to talk to an NPC. It's usually pretty much just like a "Gotta pwn them all" dungeon.
Oh snap it's a boss! : This type of dungeon requires you to destroy all mobs in your path AND face a boss monster in the end. Be aware that most boss monsters have TWO hp bars, meaning, you have to kill them twice for them to stay down.

Common obstacles in dungeons

1. Soul lamps / Soul crystals. These are locks that seal the doorway to the next room. In rooms that contain these, you may skip the monsters and destroy just the soul lamps. When all the soul lamps are gone, the monsters will all vanish as well. You will not get the exp from the monsters by doing this.

2. Maze. Sometimes a wall of mazes appears in the room as soon as you enter it. In mazes, you must either destroy all the mobs, or break all the soul lamps to unlock the door.

3. Key mob. Most rooms in each dungeon hold what is called the key mob. If you destroy this one mob, all the others will die with it. Doing this will not give you the EXP of all the other monsters that die with it.

Party Dungeons

In the longer 1 to 2 hour dungeons, you may bring along a party with you. Be aware, however, that each of these dungeons require a special item in order to gain access and entry to them.

Lake in Dusk: Map part
Ruina Station: Muster card
Frozen Tower of the Undead B1F: Epaulet of the Dead B1F
Frozen Tower of the Undead B2F: Epaulet of the Dead B2F

These dungeons include mobs that have extremely high amounts of HP. It is normal to spend 3-5 minutes on just 1 section of the dungeon, even with a party. All dungeons are littered with mini bosses along the way, and mini bosses have a high chance of dropping advanced gear that you cannot get anywhere else, such as double slotted osmium equipment. At the end of each is a huge final boss, and most dungeons have treasure chests than can contain anything from cores to equips to even an astral bike.

Sidebar: Lottery system
The lottery system is a based on player honor system for deciding who gets what from a dungeon drop. Let's say someone finds a double slotted osmium armor helmet, and there happen to be a warrior and a force shielder in the party run that need it. What each player would do is click on them selves and click on the little "lottery" tab. The lottery will publicly announce a random number, and whoever gets the higher number gets the item. Think of it as advanced rock, paper, scissors.

Punching

Adept Set and Equipments

To start off, you must get yourself an adept set. An adept set will give you additional skill EXP when you use an ability. Get a set with +3 skill EXP at the least, don't settle for +2 skill EXP since the more skill EXP you get the faster you will acquire ranks. Additonally, buy adept rings and an adept amulet. If you are level 70+ than you can buy a bracelet that also grants you additional skill EXP.

Remove all your weapons (Swords/Orbs, etc) and go attack low level monsters. Attack them with fists and WITH "normal attack". (Make sure you have auto-attack option checked in your options)

Monsters

Low level monsters are monsters that give you more than 0 EXP per hit, and you can fight without them hurting you.

You can also buy some low level weapons, like a basic katana and use it. With those you can use buffs which help you damage the mobs.

Low level katana

With this method you better use the "window mode" of the game and while you are killing the monsters you can surf the web or do something else.

When you kick low level monsters with fists or weak weapons it takes about 2 minutes to kill each monster and you get good skill EXP because skill EXP is how many times you hit it but almost NO regular EXP.

Credits
-aman for the epaulet script
-MrDeviL for that awesome gold digger script
-to many various sources for the guides (CabalWiki mainly)

Coming Soon

-Needed suggestion to what to put more
-Auto Pick/ Auto Drop Filters
-More Guides

Thank you and please comment cool.gif cool.gif cool.gif cool.gif

This post has been edited by Dewa Gempak: May 29 2008, 09:53 PM
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Rider On The Storm
post May 28 2008, 11:02 AM
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what I should say? I think I wan reward u a monthly card....leave ur msn to me
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Dewa Gempak
post May 28 2008, 11:04 AM
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Keep coming those suggestions biggrin.gif

This post has been edited by Dewa Gempak: May 28 2008, 11:34 AM
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dewa
post May 28 2008, 11:37 AM
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wahh damm nice guide...
can u attach that script in .rar format....??
bcoz im try but still have prob...


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gailfriz
post May 28 2008, 11:38 AM
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Yes attach them to a format so everyone can download it, thanks =)

THUMBS UP FOR THIS THREAD!

This post has been edited by gailfriz: May 28 2008, 11:38 AM


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ProLog
post May 28 2008, 11:56 AM
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yeah, its so nice that some ppl like to share like this, thanks dewa gempak, may GOD bless u smile.gif btw why not make filter also to what they want to pickup ? someone also have trouble using it, but i know its same like item filter smile.gif btw nice guide


--------------------
Why i have many ID ?
- Main ID = FA - 145 (Trans/Trans)
- BOT ID = FB - 157 (Dual Trans) - SELL
- BOT ID = WI - 138 (Dual Trans) - SELL
- BOT ID = FS - 144 (Dual Trans) - STOP
- BOT ID = BL - 151 (Dual Trans) - STOP
- BOT ID = FB - 67 (Dual G.M) - STOP
- BOT ID = WI - 88 (Dual Trans)
- ITEM ID = FA - 1 (To Keep All Treasure From All Bot)

All my BOT ID dont have good EQ, only adept for lvling and hunting rare item and make ALZ. Yes i bot nonstop for 24hour and sometimes restart my PC and transfer all item to ITEM ID, Bot smart and always off stack potion and large inventory :)
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blood
post May 28 2008, 11:58 AM
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i don hav the action keep and store @@ only god pick and doff
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Dewa Gempak
post May 28 2008, 11:59 AM
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i'll make a compilation of script to a format soon

thanks for the suggestion biggrin.gif maybe i'll make it to a format later tonight alright?

QUOTE(blood @ May 29 2008, 03:58 AM) *

i don hav the action keep and store @@ only god pick and doff



It's under the Supply button... Item Filter smile.gif not under the Filter in the other section biggrin.gif
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MrDeviL
post May 28 2008, 12:41 PM
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this is super guide... thx TS... btw Admin... can u suggest programmer to make da remote shop(cash mall item) work for selling n buying item... coz high lvl map dun have town >.<... thx...
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somiao
post May 28 2008, 01:19 PM
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Bump, and STICKY pl0x, too many threads regarding how to use it!

This post has been edited by somiao: May 28 2008, 01:20 PM
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Dewa Gempak
post May 28 2008, 01:25 PM
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QUOTE(somiao @ May 29 2008, 05:19 AM) *

Bump, and STICKY pl0x, too many threads regarding how to use it!


Already been stickied biggrin.gif ehehehehehehe
Thanks for the bump
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somiao
post May 28 2008, 01:46 PM
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Sry nvr saw it...
Np, u did a great job~
Ntw, you mind is i ask for ur msn?
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Dewa Gempak
post May 28 2008, 01:48 PM
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Wow alot of people viewing

This post has been edited by Dewa Gempak: May 29 2008, 01:04 AM
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gailfriz
post May 28 2008, 03:29 PM
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Wow thanks for this again. Your a pro script coder XD


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Dewa Gempak
post May 28 2008, 03:31 PM
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QUOTE(gailfriz @ May 29 2008, 07:29 AM) *

Wow thanks for this again. Your a pro script coder XD


thanks tongue.gif any suggestion on what else to put rolleyes.gif
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Emmy
post May 28 2008, 04:45 PM
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QUOTE(Dewa Gempak @ May 29 2008, 03:31 PM) *

thanks tongue.gif any suggestion on what else to put rolleyes.gif


biggrin.gif nice filter u made =) good job, pls make a .rar version ><
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desdevil77
post May 28 2008, 04:52 PM
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QUOTE(Emmy @ May 29 2008, 04:45 PM) *

biggrin.gif nice filter u made =) good job, pls make a .rar version ><

Hi, isit possible for u to sent the scripts to my email? Coz i couldn't download from that webpage.
Here is my email retrocraze77@gmail.com. Really tkz alot^^
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Dewa Gempak
post May 28 2008, 05:02 PM
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QUOTE(desdevil77 @ May 29 2008, 08:52 AM) *

Hi, isit possible for u to sent the scripts to my email? Coz i couldn't download from that webpage.
Here is my email retrocraze77@gmail.com. Really tkz alot^^


it'll be a hassle for me so instead i added a Megaupload link

http://www.megaupload.com/?d=BU60FFKW
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dewa
post May 28 2008, 05:43 PM
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wahh nice2 ni baru best
salute dewagempak...my brotherrr


--------------------
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Dewa Gempak
post May 28 2008, 05:49 PM
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QUOTE(dewa @ May 29 2008, 09:43 AM) *

wahh nice2 ni baru best
salute dewagempak...my brotherrr


thanks! biggrin.gif
hahaha it was your idea to make the .ini file biggrin.gif so as you requested biggrin.gif

ahahahaha

terima kasih cool.gif cool.gif cool.gif cool.gif
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